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Description
Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]Set: Dungeons & Dragons: Adventures in the Forgotten Realms Minigame Type: Card Magic Minigame Rarity: Common 2+ players 1+ packs 5 minutes d20 OBJECTIVE: As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative! GET READY: Open a booster and remove all cards without Magic card backs. Use an additional booster for
| Set: | Dungeons & Dragons: Adventures in the Forgotten Realms Minigame |
| Type: | Card — Magic Minigame |
| Rarity: | Common |
2+ players | 1+ packs | 5 minutes | d20
OBJECTIVE:
As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody… roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative!
GET READY:
Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.
LET’S PLAY:
On each player’s turn, they play a card to modify a player’s initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.
Play continues until all players are out of cards.
White Card: At the end of the game, increase a player’s roll by 2.
Blue Card: Reroll another player’s die, but use the new result only if it’s lower.
Black Card: At the end of the game, decrease a player’s roll by 2.
Red Card: Reroll another player’s die. They must use the new result.
Green Card: Reroll your own die, but use the new result only if it’s higher.
Colorless Card: Each player may reroll their die. if they do, they must use the new result.
Multicolored Card: Apply the effects of each of the card’s colors. Each effect can target a different player.
Any Card Played Face Down: At the end of the game, increase or decrease a player’s die roll by 1.
TO WIN:
Once everyone is out of cards, check to see who has the highest roll. That player wins initiative!
OBJECTIVE:
As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody… roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative!
GET READY:
Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.
LET’S PLAY:
On each player’s turn, they play a card to modify a player’s initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.
Play continues until all players are out of cards.
White Card: At the end of the game, increase a player’s roll by 2.
Blue Card: Reroll another player’s die, but use the new result only if it’s lower.
Black Card: At the end of the game, decrease a player’s roll by 2.
Red Card: Reroll another player’s die. They must use the new result.
Green Card: Reroll your own die, but use the new result only if it’s higher.
Colorless Card: Each player may reroll their die. if they do, they must use the new result.
Multicolored Card: Apply the effects of each of the card’s colors. Each effect can target a different player.
Any Card Played Face Down: At the end of the game, increase or decrease a player’s die roll by 1.
TO WIN:
Once everyone is out of cards, check to see who has the highest roll. That player wins initiative!
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Product Reviews
★★★★★ 1
JUNK!
Color: Grey
This is the worst product in every way. I ordered a similar one previously and thought I was getting the same product which was great, no this is a piece of junk. I would have gladly sent it back but I needed it. I feel sorry for anyone who tries to put this together without any mechanical ability. I have plenty and it was still a nightmare. We will surely not be purchasing anything from this company in the future. The previous one I bought was a (Kecreque Room Divider). Is is a quality product!
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Reviewed in the United States on March 19, 2026
★★★★★ 5
Nice looking and lightweight
I bought this to put in front of my basement doorway where I am missing a door. I don't like my cats in the basement and this works very well. However, because of the panels being up on 2 inch or so tiny stilts, my cats can still get through. So I have it upside down and will be putting gliders on the "bottom" of each panel. Note that it did come with gliders on the little stilts.
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Reviewed in the United States on January 23, 2023
★★★★★ 5
Easy privacy
Color: Grey
Great divider for a great price! Creates perfect portable privacy for the bed in our den.
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Reviewed in the United States on February 9, 2026
★★★★★ 1
Cheap/flimsy/garbage
Color: Grey
Garbage product! Flimsy! Cheap! Useless. If I could give it negative stars I would
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Reviewed in the United States on May 10, 2026
★★★★★ 5
Know what you're doing before you order
Color: Grey
There's a very high quality item easy to assemble last a long time it was pretty nice. For the first one. My roommate talked me into buying the second one and then he backed out of the deal he didn't have the money. So I returned it at the Amazon store and like a boomerang it came back. I end up having to buy it anyway you're still sitting in the box
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Reviewed in the United States on March 2, 2026