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Description
Magic & Minions (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]Set: Dungeons & Dragons: Adventures in the Forgotten Realms Minigame Type: Card Magic Minigame Rarity: Common 4 players 2 packs 45 minutes d6 OBJECTIVE: Use the cards in a booster to inspire your own one shot adventure! GET READY: Pick one player to be the Dungeon Master (DM). The DM opens a booster and selects a hand of 6 non land Magic cards to inspire the adventure. They then open a second booster and deal 4 non land Magic cards to each of the
| Set: | Dungeons & Dragons: Adventures in the Forgotten Realms Minigame |
| Type: | Card — Magic Minigame |
| Rarity: | Common |
4 players | 2 packs | 45 minutes | d6
OBJECTIVE:
Use the cards in a booster to inspire your own one-shot adventure!
GET READY:
Pick one player to be the Dungeon Master (DM). The DM opens a booster and selects a hand of 6 non-land Magic cards to inspire the adventure. They then open a second booster and deal 4 non-land Magic cards to each of the three other players. These cards represent actions. Discard all remaining cards.
Actions: Card color represents the type of action, and mana value represents its power.
• White = Charisma (coercion, leadership, etc.)
• Blue = Intelligence (investigation, knowledge, arcane lore, etc.)
• Black = Strength (melee attacks, climbing, moving large objects, etc.)
• Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.)
• Green = Wisdom (common sense, intuition, empathy, etc.)
• Colorless = Constitution (running, swimming, resisting disease, etc.)
LET’S PLAY:
First, each player describes their character based on the most powerful action or actions they have, including a name and backstory. The DM secretly picks a card from their hand to represent the first encounter, using the name and art of the card as inspiration for storytelling. They note the Difficulty Class (DC) for the encounter, which is 6 plus the mana value of the card.
Players use their actions to try to overcome the encounter. One player reveals a card and describes what their character does, using the color, name, and art of the card as inspiration. Then they roll a six-sided die and add the result to the mana value of their chosen action.
If the total is greater than or equal to the DC, the players overcome the encounter, and the DM describes their success! If the total is lower than the DC, the DM describes their failure, and other players may use additional actions, adding their mana value and dice roll to the total until they overcome the encounter.
After the players overcome the encounter, the DM reveals the encounter card and sets up the next encounter using another card from their hand.
TO WIN:
If the players can overcome all six encounters without running out of actions, they win!
OBJECTIVE:
Use the cards in a booster to inspire your own one-shot adventure!
GET READY:
Pick one player to be the Dungeon Master (DM). The DM opens a booster and selects a hand of 6 non-land Magic cards to inspire the adventure. They then open a second booster and deal 4 non-land Magic cards to each of the three other players. These cards represent actions. Discard all remaining cards.
Actions: Card color represents the type of action, and mana value represents its power.
• White = Charisma (coercion, leadership, etc.)
• Blue = Intelligence (investigation, knowledge, arcane lore, etc.)
• Black = Strength (melee attacks, climbing, moving large objects, etc.)
• Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.)
• Green = Wisdom (common sense, intuition, empathy, etc.)
• Colorless = Constitution (running, swimming, resisting disease, etc.)
LET’S PLAY:
First, each player describes their character based on the most powerful action or actions they have, including a name and backstory. The DM secretly picks a card from their hand to represent the first encounter, using the name and art of the card as inspiration for storytelling. They note the Difficulty Class (DC) for the encounter, which is 6 plus the mana value of the card.
Players use their actions to try to overcome the encounter. One player reveals a card and describes what their character does, using the color, name, and art of the card as inspiration. Then they roll a six-sided die and add the result to the mana value of their chosen action.
If the total is greater than or equal to the DC, the players overcome the encounter, and the DM describes their success! If the total is lower than the DC, the DM describes their failure, and other players may use additional actions, adding their mana value and dice roll to the total until they overcome the encounter.
After the players overcome the encounter, the DM reveals the encounter card and sets up the next encounter using another card from their hand.
TO WIN:
If the players can overcome all six encounters without running out of actions, they win!
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Product Reviews
★★★★★ 5
Reliable
Size: 1.7 Fl Oz (Pack of 1)
I was kinda surprised by the texture, I'd call it a dupe for super goop! Its got that sort of light balmy ish, matte, velvety type of primer feel to it. It actually works well on top of makeup or under it.
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Reviewed in the United States on June 2, 2026
★★★★★ 5
Great sunscreen fir sensitive skin.
Size: 1.7 Fl Oz (Pack of 1), Size: 1.7 Fl Oz (Pack of 1)
Oh boy. What a gem to find for super sensitive face skin. Clear, no irritation. Will be buying more. I thought it would be bigger the size because im going to Asia for 3 months. Nope small. Guess illnhave to buy 2 more of this amazing sunscreen. No white residue, no irritation. Goes on smooth and absorbs very quickly.
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Reviewed in the United States on February 16, 2026
★★★★★ 5
Great sunscreen! Protects from blue light as well as UVA UVB.
Size: 1.7 Ounce (Pack of 1)
Great product! It’s a tad greasy so I mix it with other facial sunscreen that has a drier texture and the combo feels great on my skin and gives me a glow. I love that Cocokind protects from blue light too!
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Reviewed in the United States on May 5, 2026
★★★★★ 5
Works great and non-toxic
Size: 1.7 Ounce (Pack of 1)
I love this sunscreen. It rubs in smoothly with no pilling. It leaves a slightly dewy finish without being greasy. On my slightly olive skin, there is a tiny white cast at first, but it quickly disappears. It is free of toxic chemicals. It’s more expensive than some lotions but I find it to be worth it.
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Reviewed in the United States on April 27, 2026
★★★★★ 5
Terrific product
Size: 1.7 Fl Oz (Pack of 2)
Love the texture, not greasy or thick.. works great under my makeup as well.
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Reviewed in the United States on April 28, 2026
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