SKU: 65888390274

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OriginStarting from the heart of Africa, players in Origin will determine the course of mankind's expansion on our planet, with the tribes gradually growing more diversified over time while still maintaining links to their ancestors and to all inhabitants of Earth. The game tokens in Origin come in three colors, three heights, and three thicknesses, and at the start of the game one of the smallest, skinniest pieces is placed in the center of Africa. In

Starting from the heart of Africa, players in Origin will determine the course of mankind's expansion on our planet, with the tribes gradually growing more diversified over time while still maintaining links to their ancestors and to all inhabitants of Earth.
The game tokens in Origin come in three colors, three heights, and three thicknesses, and at the start of the game one of the smallest, skinniest pieces is placed in the center of Africa. In addition, you place three technology tiles at random on the tan, orange and violet sections of the tech chart and six random tiles on the brown section; the tech tiles show 1-5 arrows. You also shuffle tan, orange and violet decks of cards and place them in the appropriate places. Tan cards provide an one-shot effect, orange cards give you a permanent power, and violet cards present you with an objective you must meet; if you do so, you can play the objective card on your turn, and immediately draw another. You can play at most one card of each color each turn.
On a turn, a player takes one of three actions:
Place a new piece on a region of the game board, with this piece sharing two of the three characteristics of a piece in a neighboring region; the new piece cannot be shorter than the original piece. Mark this piece with a token of your player color. Move one of your pieces on the board to an empty region, with short pieces moving only one space, medium height pieces moving up to two spaces, and tall pieces up to three. Take over a region controlled by an opponent by moving one of your pieces into this region and relocating the opponent's piece to the region your piece left. You can do this only if the attacking piece is thicker than the opponent's piece.
When you place a new piece on the board or move an existing piece, you're rewarded based on the color of the space you occupy. If you place in or move into a tan, orange or violet region, either you take a tile and the top card of this color or you draw three cards of this color and keep one of them. For a brown region, you either draw two tiles from the brown section of the tech board or draw one tile from anywhere. The technology tiles must be acquired from low to high - so you can't acquire a 4 unless you have a 3 - but you can have multiple tech stacks. You must meet a certain technology threshold in order to play the orange cards and acquire their special power.
In addition, you can score points during the game by occupying a grassland on a continent or the two regions on opposite sides of a waterway strait.
Players take turns until either all of the pieces are on the game board or all the tiles have been acquired or all the cards of one color have been drawn. Once this happens, players tally their points for objectives, grasslands, straits, tech tiles, and cards still in hand to see who wins!

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SKU: 65888390274

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Donald A. Tevault
Lowell, US
★★★★★ 5
Lots of good info, easy to read
Format: Paperback
Okay, I do need to disclose that I was one of the technical reviewers for this book, and that I'm also a fellow Packt Publishing author. Reviewing the book was a fun project, which I really enjoyed. There's a lot of good information here, and lots of hands-on projects for both x86_64 and Raspberry Pi. The author writes in a clear, concise, and conversational style that makes the material really easy to digest. If you have a good foundation of C programming knowledge and want to get into Linux kernel programming, you'll definitely want to check this book out.
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Reviewed in the United States on March 31, 2021
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Sammy
West Palm Beach, US
★★★★★ 5
ASM and CPP best of both worlds in Windows env
Format: Paperback
A must read if you are interested in writing assmbly code that communicates with C++ code in a windows envionment.
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Reviewed in the United States on March 12, 2023
A
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Anonymous
Port Orchard, US
★★★★★ 5
A good book but...(update, formatting fixed)
Format: Kindle
A good book but the code in the Kindle edition is very badly formatted. The downloaded source code seems correct. Update formatting issue seems to have been fixed.
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Reviewed in the United States on February 7, 2022
T
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Tomasz
Bozeman, US
★★★★★ 5
Great book
Format: Paperback
Great book
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2023
H
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Harry G.
Waukegan, US
★★★★★ 4
Good for basic x86 64 but avx coverage is horrible.
Format: Paperback
After having read Irvine 7th I had a good knowledge of x32 but soon enough I realized it’s all obsolete so now it’s on to Hyde 64. The hello world program involves interfacing to c++ and assembly/linking with batch commands. Really? I’m using visual studio ide have you heard of build and run? Hyde doesn’t even mention the debugger and without this tool assembly language is impossible. But I was already familiar with this after reading Irvine so I was ok. The following chapters 2 to 9 about 600 pages worth are great so for what I paid the book is 4 stars. Great explanation, lots of complete programs. Now it’s time for parallel processing via Simd and avx and this is chapter 11, over 100 pages of instructions with no examples. It could be useful for reference but actually, no. Amidst all the formats, memory operand and register sizes the actual explanations of the instructions are vague. Well that defeats the purpose of thumbing this chapter as a reference doesn’t it? But where Hyde fails Kusswurm modern x86 begins. If you’ve made it this far sell Hyde, Irvine, and buy Kusswurm. Then you’ll have Jedi powers like me.
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Reviewed in the United States on December 5, 2023

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