SKU: 50751871837

Pink Designer iPhone 16 Case – Floral Tapestry | MagSafe

Sale price$40.46 Regular price$44.95
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 13 - Jul 18

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Pink Designer iPhone 16 Case – Floral Tapestry | MagSafeCross stitched roses and leafy sprigs scatter densely over a black ground in dusty pink, sage and mustard, every flower rendered in stitched thread texture. It has the warmth of an heirloom sampler, folk and a little nostalgic. Handworked and homespun in feel. A pattern that carries the comfort of something passed down. Designed for iPhone 16. CoreShock 10ft Drop Protection our signature drop protection technology, built into the case. You won't see

Cross-stitched roses and leafy sprigs scatter densely over a black ground in dusty pink, sage and mustard, every flower rendered in stitched thread texture. It has the warmth of an heirloom sampler, folk and a little nostalgic. Handworked and homespun in feel. A pattern that carries the comfort of something passed down. Designed for iPhone 16.

CoreShock™ 10ft Drop Protection — our signature drop-protection technology, built into the case. You won't see it. Your phone won't feel a thing.

MagSafe Ready — N52 magnets, 1600g hold. Snaps onto chargers and car mounts first try, every time.

Soft Microfibre Lining — a smooth inner layer that keeps the back of your phone safe from scuffs, scratches, and daily wear.

Glossy finish with scratch-resistant coating — colours stay bright and the design stays fresh, even months down the line.

Printed in our London studio. Made with 50% recycled materials. Every order ships in a gift box with a velvet pouch. If it's for someone else, you don't need to wrap it.

Why this is the best iPhone 16 case

Designed to fit the iPhone 16 precisely — every port, button, and camera cut-out lines up exactly where it should. It stays slim enough to slip into a pocket while CoreShock™ takes the hits a phone actually takes: the kitchen floor, the car park, the bottom of a bag. Because the print sits under a scratch-resistant gloss, the art that made you choose it still looks new months later. No bulk, no compromise — protection you forget is there until you need it.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 50751871837

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.3 ★★★★★
Based on 2317 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
O
Verified Purchase
Oilyraincloud
Belleville, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Belleville, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Dallas, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Lexington, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Lowell, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 27, 2024

recommand products