shimano cn m9100 xtr quick link 12v ketting
SKU: 249040667

shimano cn m9100 xtr quick link 12v ketting

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Description

shimano cn m9100 xtr quick link 12v kettingLa SHIMANO 12V ketting CN M9100 is speciaal ontworpen voor Shimano 12 speed MTB en wegversnellingen met enkele of dubbele kettingbladen. Het bestaat uit de oppervlaktebehandeling SIL TEC oppervlaktebehandeling, met een lage wrijvingscofficint, hoge slijtvastheid en weinig onderhoud. Dit model heeft een stevigere grip op de plaat met een verlenging aan het uiteinde van de interne platen. Het heeft ook een snelmontagesysteem. Snelkoppeling

La SHIMANO 12V ketting CN-M9100 is speciaal ontworpen voor Shimano 12-speed MTB en wegversnellingen met enkele of dubbele kettingbladen.

Het bestaat uit de oppervlaktebehandeling SIL-TEC oppervlaktebehandeling, met een lage wrijvingscoëfficiënt, hoge slijtvastheid en weinig onderhoud. Dit model heeft een stevigere grip op de plaat met een verlenging aan het uiteinde van de interne platen. Het heeft ook een snelmontagesysteem. Snelkoppeling snelkoppelingssysteem.

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SKU: 249040667

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Mike Athey
Omaha, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Verified Purchase
Shannon
Louisville, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Chelsea, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Massapequa, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Massapequa, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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