SKU: 59287792083

Personalised Engraving 320ml Whiskey Glass - Star Patterned Base

Sale price$14.36 Regular price$15.95
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Ships within 48 hours · Estimated delivery Jul 9 - Jul 14

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Description

Personalised Engraving 320ml Whiskey Glass - Star Patterned BaseDETAILS This stunning old fashioned whiskey glass have bevelled corners and Star Pattern in the base that features a unique design, provide you with incomparable flavour satisfaction for all beverages. Personalise it with initials, name or custom logo to complete the look of this Glass. Looking for something unique ? We have an extensive selection of bespoke design to choose from. Make great unique perfect gifts for a birthday, wedding, house warming

DETAILS

• This stunning old fashioned whiskey glass have bevelled corners and Star Pattern in the base that features a unique design, provide you with incomparable flavour satisfaction for all beverages.

Personalise it with initials, name or custom logo to complete the look of this Glass.

Looking for something unique ? We have an extensive selection of bespoke design to choose from.

Make great unique perfect gifts for a birthday, wedding, house warming gift and pretty much anything special moment you can think of.

It's aesthetic and practical that can be used every single day. That’s worth a toast!

Personalise your own Glass to be given for your clients as closing gifts or your company promotion purposes with your clients names or monograms or your logo laser engraved. Our customised champagne/ wine glasses can be corporate gift for your wedding, business partners or clients also!

At Yoonek, we provide a full range of glassware with customised engraving, such as: Champagne, Martini, Whiskey, Red/ White Wine Glasses, Beer Mugs. For Bulk Corporate & Wedding Orders, please Message us for quote.

✔ ECO FRIENDLY materials, no cadmium or lead added.

✔ PERMANENT and long lasting engraved glasses using high quality laser machine, an alternative better options for vinyl stickers that will easily peel off over time.

✔ STYLISH glasses with up to 38 engraving design options.

✔ DISHWASHER SAFE

SPECIFICATIONS

DimensionsHeight x Top Diameter x Bottom Diameter:  10.0 x  9.0 x 6.5 cm ( 3.9 "x 3.5" x 2.5" )

Volume: 320 ml (10.8oz)

Material: Glass.

Technique: Laser Engraved. Personalise any design with any name, date, available template design or custom logo, your own image.

HOW TO ORDER

1. Choose Engraving Side option from the drop down menu.

2. Pick your preferred Engraving Style from the drop down menu.

3. Type in exact order you want it engraved based on our provided Design Template Options. You can add additional instructions in ( ) brackets.

▸If you want to use your own logo, please attach/ send us your file once you finish . Please note to attach the highest resolution file as possible to avoid quality issues Not all files are scanned prior to manufacturing, if you're not sure, please send us an email after placing the order to confirm if the file is of an acceptable quality.

▸You can combine or pick any font, icon, style, etc between our provided designs, or choose not to include a date, title or icon for example. All artwork based on our available design is free of charge.

▸If you don't like any of our template and want to create your own bespoke artwork design, please feel free to contact us with any questions you may have, a small additional fee may apply.

DELIVERY TIME

Processing Time:

Upon placing an order, our dedicated team initiates the meticulous process of designing your artwork(s), collecting your item(s), crafting your personalised product(s), and carefully packaging it. The duration of production varies based on the chosen production process and the complexity involved. Please find below estimated turnaround times:

Item Type Processing Time* Rush Order
(25% Surcharge)*
Non-Personalised Items 1-2 business days -
Personalised Items 2-7 business days 1-2 business days
Signs & Hoops 3-10 business days 1-3 business days

 The provided processing time does not include the duration required for customer artwork approval. Timely responses to artwork confirmation emails are crucial, as any delays in approval will extend the overall processing time.
Rush Order option is available during checkout.

Shipping Time:

We send out your order when all items are ready. The delivery time varies based on your chosen shipping options and location. After shipping, you'll get a confirmation email with a tracking number. If there are no scans in the first 24 hours, don't worry—sometimes the system takes a day or so to catch up.

Our carriers estimate delivery times:

Region/Country Standard Shipping* Express Shipping*
Australia 2-4 business days 1-3 business days
New Zealand 5-8 business days 2-5 business days
United States 6-9 business days 3-6 business days
Canada 6-9 business days 3-6 business days
United Kingdom 6-8 business days 4-6 business days
Europe 6-14+ business days 4-10+ business days
Middle East 6-12+ business days 4-8+ business days
Singapore 5-7 business days 3- 6 business days
Hong Kong 5-9 business days 3-6 business days
Rest of Asia 3-14 business days 1-5 business days 
Rest of the World 6-14+ business days 1-5 business days

* Please be advised that the provided delivery estimates are general approximations, and the actual delivery times may vary based on factors beyond our control. These factors include the load volumes of our shipping partners, deliveries to regional areas, and potential customs delays. While we make every effort to expedite the process, however we cannot accept responsibility for delays resulting from such circumstances.

* Additionally, delivery estimates are subject to change due to various variables.

* Express shipping specifically affects the speed of your order's delivery after we've processed it, relying on the efficiency of the postal service. It does not expedite the internal processing time needed to create your item, which is addressed by our Rush Order service option. Should you wish for a quicker processing time, a 25% fee on the order's value will be applied. This option is conveniently available during checkout.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 59287792083

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Thomas J. Shandorf
Louisville, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
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Verified Purchase
Sarah Sofía Ortiz Campos
Belleville, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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Verified Purchase
Znapp
Boise, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Belleville, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Alexandria, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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