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Description
Barney Rubble - The Flintstones - Art Scale 1/10 - Iron StudiosFlexible and agile, the small caveman prepares himself with his rustic golf club to deliver his play. Focused but also relaxed with his tongue out, he keeps his eyes on the ball, ready to send it straight to the hole. Thus, Iron Studios present the statue Barney Rubble The Flintstones Art Scale 1 10. Cheerful and casual, Barney is Fred Flintstones neighbor and best friend. While Fred is constantly seeking ways of getting rich, Barney thinks his life
Flexible and agile, the small caveman prepares himself with his rustic golf club to deliver his play. Focused but also relaxed with his tongue out, he keeps his eyes on the ball, ready to send it straight to the hole. Thus, Iron Studios present the statue “Barney Rubble – The Flintstones – Art Scale 1/10”. Cheerful and casual, Barney is Fred Flintstone’s neighbor and best friend. While Fred is constantly seeking ways of getting rich, Barney thinks his life is good just the way it is but ends up participating in Fred’s plans and schemes because of their friendship bonds. Caring and dedicated to his wife Betty, and a loving father for his adoptive son Bamm-Bamm, Barney is often good-natured, although sometimes sarcastic while making jokes with his friend, and occasionally losing his temper with Fred. Barney likes bowling, snooker, poker, roulette, disturbing Fred’s garage and principally playing golf. He’s also a member of the Water Buffaloes brotherhood and an operator in the same quarry where Fred works.Considered the first animated series of the sitcom genre (a comic series with sketches and familiar situations), The Flintstones was originally aired between the years of 1960 and 1966, made both for adults and families, transmitted in prime time. Presenting the day-to-day of a Stone Age Middle-Class family, the stories were set in the city of Bedrock, where The Flintstones, and their neighbors and best friends, The Rubbles, lived an urban routine of fantasy reality in the past, interacting with extinguished animals that acted like machines and household items, in a cultural parody of the 1960s in the 20th century, where they listened to records, lived in houses, went to restaurants and clubs, but had to live with primitive technology, powered by animals and made with rustic materials like stone, wood, and fur, or propelled by their force, like the cars moved by its occupants’ feet.
Since then, this “Stone Age modern family”, created by the legendary duo William Hanna and Joseph Barbera, was seen in more than 80 countries in the world, being the first animated series nominated to the Emmy Awards for Outstanding Comedy Series and principally, is the series responsible for Hanna-Barbera Production’s transformation in one of the largest studios in Hollywood. Their collection of statues is already available for Pre-Order by Iron Studios to the joy of fans and collectors all over the globe, the line also brings the statues of Fred Flintstone, Wilma Flintstone, Betty Rubble, and Dino, Pebbles, and Bamm-Bamm, individually available, revealed on Inside Iron Studios Day. Soon, more news from the Hanna-Barbera universe by Iron Studios in their social media and YouTube channel!
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4.8 ★★★★★
Based on 565 reviews
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Product Reviews
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in.
The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity.
Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025
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