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Description
Colt Express: Horses & Stagecoach ExpansionColt Express takes a new turn with Marshal & Prisoners expansion. The bandits must face a cunning and powerful Marshal. In fact, the character is now played by one of the players who has their own objectives. They win the game if they fulfill them before the end of the fifth round. A new car occupies the tail of the train: the Prison car. It's the place where you don't want to end up, lest you miss out on fortune A new arrival is on the train: Mei,
Colt Express takes a new turn with Marshal & Prisoners expansion. The bandits must face a cunning and powerful Marshal. In fact, the character is now played by one of the players who has their own objectives. They win the game if they fulfill them before the end of the fifth round. A new car occupies the tail of the train: the Prison car. It's the place where you don't want to end up, lest you miss out on fortune... A new arrival is on the train: Mei, the agile climber. She's an accomplished acrobat. The Marshal will have a hard time catching her, and she knows it well.
MARSHAL — Samuel Ford, the Marshal, performs actions different from the bandits. Outlaws will end up in prison if they dare to cross paths with the Marshal on the train; he's like a superhero; he moves and climbs faster than anyone. Tough to be an efficient bandit under these conditions. Additionally, the Marshal has two pistols, and his bullets are specially effective: they disarm, injure, and incapacitate you. The Marshal has two types of objectives: capturing a specific bandit (simple but not easy) and completing a task like shooting all the bandits present on the train or preventing the mail bag from being stolen. Samuel Ford becomes a target as well. Bandits can shoot or hit him. In the latter case, the outlaw gains prestige and the title of Gold, Silver, or Bronze Punch.
PRISONERS — Inside the Prison Car where the Marshal sends the bandits, there are rookie bandits, learning from their elders, the famous bandits of Colt Express. You can release them, and they will assist you by offering their special abilities or by stealing for you.
BRILLANT IDEA — The bandits will be able to perform a new action: the brilliant idea. This will allow them to escape from prison, if they happen to end up there, to free the prisoners inside, but also to mimic the last action played by a bandit.
NEW BANDIT — Mei, the Chinese acrobat. When Mei changes floors, she can move ""diagonally"" to the floor of an adjacent car."
OVERVIEW: Colt Express: Marshal & Prisoners is an expansion for the multi-award-winning game Colt Express. It is designed for 3 to 8 players, with a 40-minute playing time. Suitable for ages 10 and up. Designed by Christophe Raimbault and illustrated by Jordi Valbuena.
ASYMETRICAL GAMES: with this expansion, one player gets to be the Marshal and fight the others, the bandits, for Law, Order, and Honor! The Marshal has 5 Goals he wants to complete. If he accomplishes at least 4 of them, he wins the game! If he fails, the richest bandit wins.
ONE NEW CAR: Inside the Prison Car where the Marshal sends the bandits, there are other rookie bandits. You can release them, and they will assist you by offering their special abilities or by stealing for you.
ONE NEW BANDIT: Introducing Mei, the Chinese acrobat. When Mei changes floors, she can move "diagonally" to the floor of an adjacent car.
ONE NEW ACTION: The bandits will be able to perform a new action: the brilliant idea. This will allow them to escape from prison, if they happen to end up there, to free the prisoners inside, but also to mimic the last action played by a bandit.
Contents:
1 Prison car
2 Character sheets (Marshal + Mei)
1 starred Marshal figure
2 Mailbags
1 Purse
7 Prisoner cards
7 Brilliant Idea cards
7 Wanted Posters cards
18 Mei cards
23 Marshal cards
14 Marshal’s Goal cards
13 Round cards
3 Brawler cards
1 Rulebook
MARSHAL — Samuel Ford, the Marshal, performs actions different from the bandits. Outlaws will end up in prison if they dare to cross paths with the Marshal on the train; he's like a superhero; he moves and climbs faster than anyone. Tough to be an efficient bandit under these conditions. Additionally, the Marshal has two pistols, and his bullets are specially effective: they disarm, injure, and incapacitate you. The Marshal has two types of objectives: capturing a specific bandit (simple but not easy) and completing a task like shooting all the bandits present on the train or preventing the mail bag from being stolen. Samuel Ford becomes a target as well. Bandits can shoot or hit him. In the latter case, the outlaw gains prestige and the title of Gold, Silver, or Bronze Punch.
PRISONERS — Inside the Prison Car where the Marshal sends the bandits, there are rookie bandits, learning from their elders, the famous bandits of Colt Express. You can release them, and they will assist you by offering their special abilities or by stealing for you.
BRILLANT IDEA — The bandits will be able to perform a new action: the brilliant idea. This will allow them to escape from prison, if they happen to end up there, to free the prisoners inside, but also to mimic the last action played by a bandit.
NEW BANDIT — Mei, the Chinese acrobat. When Mei changes floors, she can move ""diagonally"" to the floor of an adjacent car."
OVERVIEW: Colt Express: Marshal & Prisoners is an expansion for the multi-award-winning game Colt Express. It is designed for 3 to 8 players, with a 40-minute playing time. Suitable for ages 10 and up. Designed by Christophe Raimbault and illustrated by Jordi Valbuena.
ASYMETRICAL GAMES: with this expansion, one player gets to be the Marshal and fight the others, the bandits, for Law, Order, and Honor! The Marshal has 5 Goals he wants to complete. If he accomplishes at least 4 of them, he wins the game! If he fails, the richest bandit wins.
ONE NEW CAR: Inside the Prison Car where the Marshal sends the bandits, there are other rookie bandits. You can release them, and they will assist you by offering their special abilities or by stealing for you.
ONE NEW BANDIT: Introducing Mei, the Chinese acrobat. When Mei changes floors, she can move "diagonally" to the floor of an adjacent car.
ONE NEW ACTION: The bandits will be able to perform a new action: the brilliant idea. This will allow them to escape from prison, if they happen to end up there, to free the prisoners inside, but also to mimic the last action played by a bandit.
Contents:
1 Prison car
2 Character sheets (Marshal + Mei)
1 starred Marshal figure
2 Mailbags
1 Purse
7 Prisoner cards
7 Brilliant Idea cards
7 Wanted Posters cards
18 Mei cards
23 Marshal cards
14 Marshal’s Goal cards
13 Round cards
3 Brawler cards
1 Rulebook
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4.0 ★★★★★
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Product Reviews
★★★★★ 5
My picky yorkies love these
Size: 4 Inch (Pack of 2)
My small dogs took to this chew. My yorkies are constantly carrying these around, even through the doggie door. They love them.
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Reviewed in the United States on April 26, 2026
★★★★★ 5
Satisfied customer
Size: 4 Inch (Pack of 2)
My dog absolutely loves this. He chews on it daily. It really keeps him occupied for for a good while. I highly recommend.
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Reviewed in the United States on March 26, 2026
★★★★★ 4
God but..
Size: 4 Inch (Pack of 2)
My small dog loves these. None of the bones are as tough as they say. I have to change out about once a month. It gets a little pricey but they can swallow the pieces once chewed a bit.
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Reviewed in the United States on March 21, 2026
★★★★★ 5
Excellent tug toy!
Size: Large Triple, Size: Large Triple
My dog had this set of 3 interlocking rings for 7 years and they finally broke. I was so happy to be able to get a replacement set that is just as durable as the original! Just ask our Gretzky to, “get your rings” and she knows exactly what to find. She can tug these for an hour and not lose interest. She loves them. They are the perfect size for her to grab comfortably and for her human playmate to hold onto the other ring in opposition. Gretzky is half Boxer, about 85lbs and all muscle. For her first set to withstand years of tugging without breaking was surprising but they’re made well and as long as you don’t allow your dog to just sit and chew them, they’ll give you years of tugging playtime!
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Reviewed in the United States on June 7, 2026
★★★★★ 5
Simple! Easy! All We Needed!!
Size: Large Triple
These were the only durable rubber like rings that were both the same material; not too thick (not heavy) so my 1 year old Pit, Dixie, was able to latch on to one ring while we grabbed the third ring, leaving enough space so she won't accidentally bite us when grabbing the rings to play. They were also the only ones that came interlocked and cannot be taken apart. She is also a big chewer, which means she can gnaw on these without tearing them apart. The rubber is thick enough to play, but thin enough to twist and flex with her. So far, they are sturdy. She was immediately so excited! Simple and easy!
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Reviewed in the United States on May 8, 2026