SKU: 39611071266

Compuma Meets Haku: The Reconstruction of "Na Mele A Ka Haku" - 12-INCH SINGLE

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Compuma Meets Haku: The Reconstruction of "Na Mele A Ka Haku" - 12-INCH SINGLETitle: The Reconstruction of "Na Mele A Ka Haku" Artist: Compuma Meets Haku Label: Em Records Product Type: 12 INCH SINGLE UPC: 4560283217411 Genre: Electronic Release Date: 2015 11 27 Number of Discs: 1 Compuma aka Koichi Matsunaga reaches back through time to 1970s Hawaii to perform a mind meld, with his old school Roland drum machines and present era compumagic Vulcanizing and reshaping Haku's original home grown analog synth madness. Haku aka

Title: The Reconstruction of "Na Mele A Ka Haku"
Artist: Compuma Meets Haku
Label: Em Records
Product Type: 12-INCH SINGLE
UPC: 4560283217411
Genre: Electronic
Release Date: 2015-11-27
Number of Discs: 1

Compuma aka Koichi Matsunaga reaches back through time to 1970s Hawaii to perform a mind meld, with his old-school Roland drum machines and present-era compumagic Vulcanizing and reshaping Haku's original home-grown analog synth madness. Haku aka Frank Tavares composed a number of theater pieces and songs to highlight the multiethnic character of his native Hawaii, and released an LP of his compositions in 1976 (reissued by Em in 2015 (EM 1136CD/LP)). In Haku's work, new age musical elements, traditional Hawaiian music, and unclassifiable madness, all played on glorious analog synths, come together to form songs and stories delivered in Hawaiian, Japanese, and English. Not merely a remix, this is a synergistic reconstruction, a transformation at the molecular level in which Haku's source-code DNA is reborn in 2015 on 12" vinyl.

Tracks:
1.1 A1. Compuma Re-Edit (11:24)
1.2 B1. Akuma-No-Numa Bonus Beats (5:29)
1.3 B2. Dummy Oscar Part 3 (1:17)
1.4 B3. Numa Screwed Reprise Dub (7:46)
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SKU: 39611071266

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Oilyraincloud
San Leandro, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
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rockspawner
Los Angeles, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Amazon Customer
Grantham, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
Houston, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Boise, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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