Festool CTL 26 E AC Cleantec Absaugmobil 26 l Staubkl. L + Reinigungsset RS-ST D 27/36-Plus im Systainer
SKU: 62057587077

Festool CTL 26 E AC Cleantec Absaugmobil 26 l Staubkl. L + Reinigungsset RS-ST D 27/36-Plus im Systainer

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Description

Festool CTL 26 E AC Cleantec Absaugmobil 26 l Staubkl. L + Reinigungsset RS-ST D 27/36-Plus im SystainerLieferumfang: 1x Festool Absaugmobil CTL 26 E AC CLEANTEC 1x High Performance Hauptfilter 1x Selfclean Filtersack 1x Entsogrungssack 1x Saugschlauch glatt, Durchmesser 27 32 x 3,5 m AS CT 1x Schlauchdepot 1x SYS Dock mit T LOC Funktion 1x Handrohr gebogen D 36 HR K AS 1x Bodendse D 36 BD 300 3x Verlngerungsrohre D 36 VR K AS 1x Fugendse D 36 FD 300 1x Saugpinsel D 36 SP 1x Systainer SYS3 M 137 Produktbeschreibung: Das Cleantec CTL 26 E AC Absaugmobil

Lieferumfang:

- 1x Festool Absaugmobil CTL 26 E AC CLEANTEC
- 1x High Performance Hauptfilter
- 1x Selfclean Filtersack-1x Entsogrungssack
- 1x Saugschlauch glatt, Durchmesser 27/32 x 3,5 m-AS/CT
- 1x Schlauchdepot
- 1x SYS-Dock mit T-LOC Funktion
- 1x Handrohr gebogen D 36 HR-K AS
- 1x Bodendüse D 36 BD 300
- 3x Verlängerungsrohre D 36 VR-K AS
- 1x Fugendüse D 36 FD-300
- 1x Saugpinsel D 36 SP
- 1x Systainer SYS3 M 137

Produktbeschreibung:

Das Cleantec CTL 26 E AC Absaugmobil mit 26 Litern Behältervolumen bietet durch seine großzügige Behältergeometrie viel Volumen und hohe Flexibilität. Die automatische Hauptfilterreinigung Autoclean hat stufenlos einstellbare Abreinigungsintervalle. Sie hält den Filter frei und stellt eine konstant hohe Saugleistung sicher, sodass zugesetzte Filter der Vergangenheit angehören. Für eine noch stärkere Abreinigung wird mit dem Verschluss-Schieber ComfortClean, der im Zubehör enthalten ist, gesorgt. Das Absaugmobil ist mit schwenkbaren Lenkrollen und Hinterrädern für ideale Mobilität ausgestattet. Zudem gibt es eine Feststellbremse, die sicheren Stand auf jedem Untergrund und sicheren Transport gewährleistet. Für volle Volumenausnutzung sorgt der vollständig in den Saugerkopf integrierte Flachfilter. So sind Behälterbruttovolumen und Nettovolumen nahezu identisch. Die extrem kompakte Hochleistungsturbine liefert die dazu passende Absaugleistung von 3.900 Litern pro Minute Volumenstrom. So bleibt nichts zurück außer reiner Luft. Es ist für Stäube der Staubklasse L zugelassen. Das Mobil ist individuell aufrüstbar mit zusätzlicher Steckdose, Druckluft- oder Bluetooth Modul zur Fernsteuerung am Saugschlauch oder Autostart über Bluetooth Akkupack. Ein glatter Saugschlauch sowie optimierter SYS-Dock mit Kabelaufwicklung und T-LOC Funktion sorgen für eine komfortable Anbindung der Systainer auf dem Absaugmobil und für Ordnung und Sicherheit. Eine eingebaute Antistik-Funktion ist nützlich gegen eine statische Aufladung beim Arbeiten.

Technische Daten:

max. Volumenstrom: 3900 l/min
max. Unterdruck: 24000 Pa
Filteroberfläche: 6318 cm²
Netzanschlusskabel, gummiisoliert: 7,5 m
max. Behälter-/ Filtersackvolumen: 26/24 l
max. Anschlusswert Gerätesteckdose: 2400 W
Abmessung (LxBxH): 600 x 390 x 670 mm
Leistungsaufnahme: 350 - 1200 W
Gewicht: 17,9 kg


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SKU: 62057587077

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Tinkerer
Lowell, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Lake Worth, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Battle Creek, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Fort Morgan, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Verified Purchase
Piotr S.
San Leandro, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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