Fototapete - Dyed World
SKU: 32073372693

Fototapete - Dyed World

Sale price$25.38 Regular price$28.20
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Description

Fototapete - Dyed WorldWiderstandsfhige, wasserabweisende und kratzfeste Vliestapete "Dyed World" zum Anbringen an die Wand. Fototapete "Dyed World" mit dem inspirierenden Motiv wird zum effektiven Zimmerschmuck jeden Raumes. Vliestapeten werden mittels Kleister an der Wand befestigt. Man kann sie in jedem Raum montieren sogar im Bad oder in der Kche. Vliestapete, halb matte Beschichtung. 100% Vlies deckt kleine Unebenheiten der Wand ab. Sie schafft eine wrmedmmendene

Widerstandsfähige, wasserabweisende und kratzfeste Vliestapete "Dyed World" zum Anbringen an die Wand. Fototapete "Dyed World" mit dem inspirierenden Motiv wird zum effektiven Zimmerschmuck jeden Raumes. Vliestapeten werden mittels Kleister an der Wand befestigt. Man kann sie in jedem Raum montieren sogar im Bad oder in der Küche. Vliestapete, halb-matte Beschichtung. 100% Vlies deckt kleine Unebenheiten der Wand ab. Sie schafft eine wärmedämmendene Isolierschicht und erlaubt den Wänden zu atmen. Wasserfester Druck ist sehr beständig.

Hochqualitativer Druck
Digitale Qualität des Drucks mit einer Auflösung bis 600dpi in einzigartiger Technologie sowie lebhafte Farben, bewirken, dass die Vliestapete Ihren Raum ausfüllt und vergrößert.

Ökologisch und sicher
In dem sichere Materialien angewendet werden, können wir unsere Muster auch für das Schlafzimmer sowie in das Zimmer Deiner Kinder empfehlen.

Sichere Verpackung
Fototapete ist zusammengerollt und fabrikneu in einen stabilen Karton verpackt, der die Sicherheit im Transport garantiert. Jeder Karton mit Fototapete enthält eine Tapezieranleitung.

Einfache Montage
Die Fototapete besteht aus Bahnen mit einer Breite von 50cm, die bequem in der Montage sind.

Schau Dir an wie man die "Dyed World" Fototapete Schritt für Schritt installieren kann.

Herunterladen der Instruktion

Grammatur: 120 g/m2
Rollenbreite: 50 cm
Drucktechnik: Laser (thermisch-härtender Druck).

Teil-Größe:100x70: 50x70 50x70150x105: 50x105 50x105 50x105200x140: 50x140 50x140 50x140 50x140250x175: 50x175 50x175 50x175 50x175 50x175300x210: 50x210 50x210 50x210 50x210 50x210 50x210350x245: 50x245 50x245 50x245 50x245 50x245 50x245 50x245400x280: 50x280 50x280 50x280 50x280 50x280 50x280 50x280 50x280
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 32073372693

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4.7 ★★★★★
Based on 1690 reviews
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M
Verified Purchase
Mike Athey
Grantham, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Fort Morgan, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Birmingham, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025
J
Verified Purchase
jeanet
Alexandria, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
I
Verified Purchase
Internetaholic
Massapequa, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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